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>>>>>>>>> Tech List >>>>>>>>>>>>>
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- To use a Technique ("Tech"), assemble a combo attack consisting of 3 cards.
- A combo attack becomes a Tech when the played suits match the [suit types] and [value range] match the Tech's requirements.
> Cards are automatically sorted when selecting [Attack!]

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? Example Tech
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The description of the Example Tech.
- Additional effects that Example Tech might have.
    ♣ ♠ ♦ (8-20)

- In the Example Tech, the requirements are as follows:
  > 1x ♣Clubs card
  > 1x ♠Spades card
  > 1x ♦Diamonds card
  > # -With a total card value between 8 and 20

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>>>>>> Helioptile Techs >>>>>>>>>
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☆ Quick Attack
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Inflict damage and reveal the next card.
- If revealed card value is 6 or less, break the card.
    ♠ ♠ ♠ (6)

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☆ Parabolic Charge
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Inflict combo value as damage.
- Restore 1/2 of inflicted damage.
    ♣ ♠ ♥ (12-15)

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☆ Volt Switch
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Inflict combo value as damage.
- DM: Add cards to player's hand until maxed out.
    ♣ ♠ ♠ (15-18)

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☆ Thunder
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Inflict 40 damage.
- Break the next 3 cards, regardless of value.
    ♣ ♣ ♣ (18)

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>>>>>>>> Helper Techs >>>>>>>>>>>
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- Helper Techs require the use of "Friend Cards" (♣F)

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✦ Razor Leaf
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Helper teams up and inflicts damage based on card suits and values.
- Remove 1 card from the top of the Enemy's deck.
    ♣F ♣F * (3-27)

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✦ Leech Seed
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Helper inflicts 3 extra damage to the enemy at the end of each turn.
- Gain a Friend Card at the beginning of every turn.
    ♣F ♣F ♣F (*)

[Extra info]
- Cards used in any attack will return to the deck.
(In the source game, the first card in a Sleight/Tech/Combo
would be lost for the fight.)